Friday, January 18, 2019

Commanders the bad, the good, the weird.

Today I am going to discuss some of my favorite commanders, least favorite and some that I think are under utilized or they under-perform. Note, these are of the commanders that I have played with or played against, not a definitive list, just my opinion.

The Good


1. Nekusar, the Mindrazer

This is one of my favorite commanders, does everything that I enjoy. Lets me draw a lot, hurts my opponents for drawing, and has plenty of hand and deck manipulation. A runner up for this place would be Kess, Dissedent Mage, the storm mechanic is strong with her and it is fun but not as fun as Nekusar.

2. Korlash, Heir to the Blackblade

This is my main zombie commander, notably not the only one but my favorite of the rotatable choices in the deck. It is a commander that comes out cheap, gains a lot of traction because of the mono black swamp synergy, the zombie synergy and at worst he can push himself through for commander damage and at best he is one of many zombies getting many buffs and extra things because of cards like Conspiracy and the numerous lords in the deck

3. Sydri, Galvanic Genius

This was a very hard choice, some things that attributed to this being my last choice for best is the length of time and continual fun and consistency of this deck, because even with incorrect color mana I can still play out my hand and do more things than with other decks. A hard counter to this however is the decks that have hard across the board -x/-x auras because Sydri as a 2/2 is extremely vulnerable early on. My honorable mentions would be Kambal as my absolute favorite stax commander and Mimeoplasm because of his versatility and how fun his gameplay is

The Bad


1. Kaalia, the Vast

Kaalia is a great commander, she's absolutely terrible when it comes to trying to have fun in commander, nothing feels worse than taking 10 minutes to set up a game of 4 player commander to get killed turn 3 by a Kaalia into a Master of Cruelties, or getting absolutely locked out of the game playing a mono color deck or even two color deck and getting Iona'd on turn 4 having that player name your color or naming the only things you can play in your hand currently, locking out your commander in most cases (unless its a commander such as Tasigur, or Najeela where their color identity is in their abilities) and then sitting there watching people play, or not play based on the tables colors.

2. Jhoira, of the Ghitu

If you ever want a commander who gets hated off the table harder than any other play Jhoira. It never seems to matter what deck archetype you play her as she just ends up drawing so much hate towards her that if anyone plays pretty much anything but green you aren't going to play magic. Understandably though, nobody likes getting an eldrazi dropped on them with cast triggers and etc. for 2 mana, especially when they end up not having to wait the 4 turns and cast things such as fury charm and clockspinning to remove counters and pop the big creature faster.

3. Teferi or Memnarch

This is another argument like Kaalia with Iona, but at least these take a few more turns and get some sort of counterplay. Memnarch is usually built into an artifact subtype and makes it so the player using him can take anything that they want from any person between Mycosynth Lattice, and Liquimetal Coat. Teferi Pool combo saw a little bit of attention because of MTGGoldfish, but it was in commander for a much longer period of time before that, and if Teferi isn't kept off the board unless you have counterbalance on the field already there is no way to deal with it. Especially since the teferi player is playing something along the lines of oops all spells and is using everyone elses spells as win cons and or decking themselves for a Lab Maniac win.

The Sad


1. Karona, the False god

There is no creature I wish played better than Karona the False god. She is the most tribal commander ever printed, especially since she is 5c, she has access to Conspiracy and Arcane Adaptation letting her be able to name any creature type and having all of them get +2 on both sides which on paper sounds like it should be devastating but the clause of having to pass her along makes her just that much worse. I still wish there could be a deck list for her that had great tribal and some way to not give her away on end step.

2. Yidris, Maelstrom Wielder

Of all the commanders on this post, this is the one that I played and wished for something to make his cascade more important and relevant, however it always seemed like he ended up being a swing twice and win the game commander because your best and most optimal cards for him are double strike cards and unblockable cards which just so happens to make it 20 commander damage with absolutely 0 buffs to him but with so many things that make cascade worth it(sword of Feast and Famine, Sword of Fire and Ice) it quickly stacks up to 28 and 36 if both swords are on him and it feels like the cascade is just flavor text for a creature meant to be a voltron commander, and if it didn't feel like it would hinder him as much as it would I'd try and put cards in to give him -X in the front but then if he doesn't have unblockable he doesn't go far at all and the cascade is made useless again.

3. Wort, the Raidmother

This one is super my opinion, seeing as I know people can play her and enjoy her but there was just a large part of me that felt so disappointed when I figured out that conspire was a one time deal per spell. There was a certain spellslinger vibe that it hit when I thought I could cast something and tap all my tokens and double the effect a lot of times, but going down to one it might as well just be put into a better color combination and play things like Fork, Dualcast, Twincast, Replicate and etc. cast the spell twice cards.

I hope everyone liked this small article that I have written, and I plan to write more. I know not a lot of people will agree with me on Disappointing and Bad commanders, but please be respectful and remember it is my opinion and how the gameplay feels in an overall fun level. I will also link below my Twitch, Facebook and Decklists for the decks of the list that I have played and haven't archived on Tappedout

Mimeoplasm | Kess | Korlash | Kambal | Sydri

No comments:

Post a Comment

Building Your Commander

Building your commander deck is one of the most fun parts of the format.However looking through the various options for you to use, or even ...